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Overview

The entire world in the game is an embodiment of the protagonist's internal psyche, who finds themselves in a void with only a hand-held radio remaining. This radio acts as a medium of communication, creating a bridge to the protagonist's past. The power to alter reality does not lie within the radio itself but with the world's two creators: the present-day protagonist at one end, striving to reclaim their identity, and the representation of the protagonist's past, their childhood self, at the other end. Together, they navigate through a sea of memories, piecing together a renewed sense of self.

In this chapter, the player will play as the essay's protagonist, the little bird. They will discover they're trapped on a school desk with vivid paintings of people and architecture. Their friend, this magical hand-held radio, will remind the player that they are just uncarefully trapped again and have to find a way to help the little bird finish the story and get rid of this situation.

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