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Find Difference

The past, the future.

This is a narrative deduction game where players are challenged to spot the differences between two identical scenes and deduce the story unfolding from them. Currently in development, there is only a 30-second demo video available.

Software Used: Processing, Procreate

Narrative Setting

The game delves into the story of a middle school girl’s 'suicide,' unraveling into a complex web of doubts as new scenes unlock, hinting at a mysterious ritual. Moths, symbolizing the pursuit of light and serving as a metaphor for the 'future,' present a question: Is the 'future' they pursue real? That remains to be seen. Sell your soul to the moths gathered around a public streetlight at 3 AM; follow the light—it will bring you to the future.

Game Objective

This game is my first attempt to integrate mechanics, settings, and storytelling through programming. To convey the narrative, each scene's unique differences are accentuated with specific imagery to make the "spot the difference" aspect meaningful. For example, the noose in the first level serves as a stark visual cue that immediately immerses players into the game's dramatic outset.

In line with this mechanic, the first scene is set in the bedroom of a suicidal teenager, with the variations in the room before and after the incident serving as a narrative canvas. The story unfolds without any textual information, relying solely on visual differences and the game's core mechanic to narrate a story that players can interpret for themselves.

Visuals

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